Presentation
Neamedia started in 2002 by positioning itself in the market for figurines intended for the video game and toy industries. Quickly, the company developed original know-how by relying on then emerging technologies of modeling and 3D capture, associated with more traditional sculpting skills.
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Neamedia started in 2002 by positioning itself in the market for figurines intended for the video game and toy industries. Quickly, the company developed original know-how by relying on then emerging technologies of modeling and 3D capture, associated with more traditional sculpting skills.