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Yoshihiro Fujita, 504 170 *

Yoshihiro Fujita 504 170 *, 2009

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The artwork is available for pickup from the gallery in Paris, France

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Yoshihiro Fujita, 504 170 *
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Informations about this artwork
  • Medium

    Painting : oil

  • Dimensions cm | inch

    40.6 x 78.7 x 2 inch

  • Support

    Painting on canvas on stretcher

  • Framing

    Not framed

  • Type

    Unique work

  • Authenticity

    Work sold with an invoice from the gallery
    and a certificate of authenticity

  • Signature

    Hand-signed by artist

  • Offered by the gallery

    galerie jacob paulett
    Paris - France

  • About the artwork

    Artwork sold in perfect condition

    Mint condition.
    Shipped from France.

    Signed by the Artist on verso of the canvas & stamped with the logo of the Artist's Studio 'Crazy Noodles' on verso of the canvas. The artwork come accompanied with a formal Certificate of Authenticity issued by the studio of the Artist and signed by the Artist.

    This artwork come directly from the Artist's Studio : Studio CrazyNoodles.

    Yoshihiro Fujita’s artworks are as straightforward as it gets – the Japanese artist’s oil paintings represent close-ups of the eyes inspired by Manga comics. Even though Fujita has studied the structure of natural eyes, he’s not looking to create images of realistic human eyes. His inspiration comes mainly from the world of Japanese comics and cartoons, which have become a worldwide trend in the last decade, thanks to various computer games as well as the eminent animators such as Hayao Miyazaki. Fujita is looking to contribute to the spreading of Japanese aesthetics beyond the borders of his home country.

    Computer Graphics vs Painting

    Fujita was born in 1971 in the city of Kagoshima, which belongs to the southern Japan. Surprisingly, he graduated in economics, but his interest in art was quite overpowering. In 1999, he switched from having visual arts solely as a hobby to studying computer graphics. Later on, guided by his own talent, he continued to explore not only digital arts but also traditional drawing and painting. While he was practicing drawing, his interest became focused on the study of natural eyes. It is challenging to paint eyes due to their complex structure, transparency and very specific light reflecting characteristics, but Fujita wanted to master this skill. His in-depth knowledge of computer graphics and already acquired artistic precision helped Fujita reach his goal.

    The Language of Eyes

    The role of eyes in Japanese comics and cartoons is as important as the regular body language. Eyes are some of the most potent indicators of various moods and intentions, both in real life and in cartoons. Given that us humans cannot control the size of our pupils, it takes just a little bit of eye language study to successfully decode a person’s state of mind just by looking into their eyes. Fujita’s paintings are depicting the most diverse states of mind, even though they are not representing the real human eyes. It is amusing to note different moods of his characters, such as fear, excitement, self-confidence or shyness, especially because his paintings are focused on eyes only. In the majority of Fujita’s artworks, we can’t even see the entire face of his characters – there is just a narrow strip of skin containing the eyes. Even through the topic of his art seems very simple, Fujita is very detailed in his work – the eyes of his characters come in most diverse colors and shapes and his painting skills are exceptional. Fujita’s pieces look almost photographic in their amazing precision.

    Manga Aesthetics

    Manga comics have influenced not only the new generation of artists in Japan but also the entire lifestyle and aesthetics of the urban culture in Japan. This playful, bizarre and weirdly alluring style has already received a great success throughout Asia, Europe, and the United States. Fujita’s art clearly belongs to Manga aesthetics but at the same time it offers some new insights into the well-known topics since the focus of his work is extremely specific. The artist has thoroughly explored characteristics and meaning of the eyes in Japanese comics through his playful work based on the formal study of human eyes.

    Yoshihiro Fujita lives and works in Fukuoka, Japan.

    What Is Kawaii?

    The Japanese concept of kawaii—best translated as “cuteness”—has grown from a national trend to a global phenomenon. Sanrio’s Hello Kitty has been valued at $7 billion; the Oxford English Dictionary named an emoji its 2015 Word of the Year; and Nintendo’s Pokémon Go recently became the most downloaded game in smartphone history. The kawaii movement is wide in scope, spanning Manga comics, Harajuku fashion, and Takashi Murakami’s “Superflat” artworks, but what’s behind the aesthetic, and why is it so popular?
    Japan’s culture of cute began in the 1970s with a youth movement developed by teenage girls, involving handwriting in a childlike style. The new script was given a variety of names, such as marui ji (round writing), koneko ji (kitten writing), and burikko ji (fake-child writing), and featured text with stylized lines, hearts, stars, Latin characters, and cartoon faces.

    Many scholars cite this trend as a reaction against the rigidity of post-World War II Japan, as the pursuit of kawaii enabled youth to find a sense of individuality and playfulness in an increasingly serious and depersonalized environment. While many schools initially banned this writing style, advertisers quickly caught onto the trend, using the new aesthetic to market products to the younger generation.

    In 1974, the stationary company Sanrio launched the character of Hello Kitty, printing the now-iconic whiskered white cat on a vinyl coin purse. Forty-two years later, Hello Kitty has been placed on over 50,000 products in more than 70 countries, including toaster ovens, alarm clocks, airplanes, and even sex toys. In 2008, Japan named Hello Kitty as its tourism ambassador, an official invite to the rest of the world to join in on the adorability binge that is kawaii.

    But Hello Kitty is not alone. In fact, each of Japan’s 47 governmental offices has its own kawaii mascot, such as the rosy-cheeked bear Kumamom for the bullet train and the wide-eyed Prince Pickles for the police force. Pokémon has developed another 700 kawaii creatures over the past 20 years, some of which are currently running virtually rampant in cyberspace. Emojis, bitmojis, and even those adorable Casper subway advertisements all take root in the kawaii philosophy.

    While kawaii characters are diverse, spanning species both real and imagined, they often follow a basic formula. Kawaii creatures have limited facial features—two wide eyes, a small nose, and maybe a dot for the mouth—rendering them emotionally ambiguous and enabling viewers to project upon them. (For this reason, iPhone emojis have been criticized as not kawaii enough by some Japanese consumers because they feature a greater amount of emotional specificity.) Almost always outlined in black, kawaii characters are pastel-colored, graphically simple, and childlike. Designed to elicit a sense of nostalgia, they often feature big heads and little bodies in order to match the proportions of infants and baby animals.

    Scholars have suggested that people grow attached to kawaii characters precisely because of their youthful nature, which elicits the evolutionary impulse to care for the young. “Hello Kitty needs protection,” the sociologist Merry White once explained. “She’s not only adorable and round, she’s also mouthless and can’t speak for herself.” Tamagotchis—a nostalgia-inducing timecapsule for those who came of age in the ’90s—are Japanese gadgets that epitomize this theory, as they require users to look after small digital pets that are sweet and helpless. Reportedly, some Pokémon Go users have opted out of evolving their pokémons, preferring to keep them in an infantile state rather than growing their powers.

    The effect of the aesthetic is also to return us to a childlike state. Many from the so-called kawaii generation also desire to be kawaii themselves, whether through infantile voices or juvenile dress. For example, the kawaiitrend of “Lolita fashion” promotes a Victorian style of clothing, ripe with innocent-looking petticoats, ruffles, pastel colors, and large ribbons and bows. Whether Lolita-kawaii is named after Vladimir Nabokov’s controversial novel or is Japanese in origin, however, is still a hotly debated topic.

    The Lolita aesthetic is not the only sub-brand of kawaii thriving today. Guro-kawaii (grotesque cute), ero-kawaii (erotic cute), kimo-kawaii (creepy cute), and busu-kawaii (ugly cute) have all emerged as alternatives to the more traditional style of Hello Kitty and Pikachu. Meanwhile, contemporary artists Murakami and Yoshitomo Nara have ushered kawaii into the fine arts, creating their own series of wide-eyed characters that range from the vapidly cute to the uncomfortably sinister.

    In his paintings and sculptures, Murakami reminds viewers that the style of kawaii carries with it a certain darkness. His depictions of cartoon mushrooms, for example, appear entirely joyous at first glance, but also recall the bombings of Hiroshima and Nagasaki. For Murakami, the kawaii aesthetic acts as an enduring symbol of the infantilized nature of occupied Japan after World War II—a manner through which people found escape from the trauma of war.

    Since its beginnings, the kawaii craze has been a rebellion against the seriousness of adulthood—a counterbalance to the harshness of the real world. Under the strain of a polarizing election cycle, it is perhaps no wonder why over 15 million people have decided to temporarily tune out the news for a dive into Pokémon Go. The app invokes the child within, encouraging users to find imaginary friends and care for them, or at least so I’ve heard. This writer is still at level one.

    - Sarah Gottesman
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Yoshihiro Fujita

Japan Born in: 1971
Born in 1971 in Kagoshima, in Southern Japan, currently lives in the city of Fukuoka. After graduating in Economics, Fujita began, initially as a hobby, to learn computer graphics in 1999. From there he continued to explore graphic drawing and developed his work studying natural eyes.

The characters he creates are not intended to look real, his inspiration comes purely from Manga comics, one of the most popular trend in the country and one which have influenced many of the new generation of artists. Fujita catchy and playful aesthetic is now spreading beyond the borders of Japan and receives great success in Europe.
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Yoshihiro Fujita, 504 170 *
Yoshihiro Fujita, 504 170 * Yoshihiro Fujita, 504 170 *